The ladder also opens the Missions page.
THE LADDER
Six kit boxes on a shelf, the way the real product line grew: thirty projects from lighting one LED to shorting a battery flat, each level opened by three passes in the one before it. This same ladder opens the Missions page, with every story mission underneath it.
Batteries, resistors, LEDs and the loop that joins them.
The shop teacher passes a project when your build does what the goal says, checked on the live board. Wire it your own way if you like: the outcome is what counts. A project is signed off once you can explain, in your own words, why it works.
EVERY PROJECT ON THE LADDER
LEVEL 1 · FIRST LIGHT 21 in 1
Batteries, resistors, LEDs and the loop that joins them.
- № 1 Light the LED — Press the button and the red LED lights. Let go and it goes dark.
- № 2 Dim it with the pot — Turn the knob and the LED goes from bright to almost out.
- № 3 Two-transistor flasher — The red and green LEDs take turns blinking, about once a second.
- № 4 Make a tone — Turn the speaker on and hear a steady tone around 700 Hz.
- № 5 Light-controlled tone — Drag the light slider under the CdS cell (or turn on the camera and cover it) and the pitch changes.
LEVEL 2 · TIMING & CONTROL 32 in 1
Series and parallel, a transistor as a switch, and capacitors that set the pace.
- № 6 Series LEDs — Both LEDs glow, and each is dimmer than the red one was alone through the same 1 kΩ.
- № 7 Parallel LEDs — Both LEDs at full brightness at once, each on its own 330 Ω.
- № 8 A knob that carries no load — Turn the pot and the LED dims, but the pot itself only ever handles microamps.
- № 9 Slow on, slow off — Hold the button: the LED fades up over a couple of seconds. Let go: it stays lit and fades out slowly.
- № 10 Siren knob — Turn the speaker on and turn the new pot: the pitch slides from a low buzz up to the tone of experiment 4.
LEVEL 3 · SOUND & SENSE 44 in 1
Stack batteries, store charge, and turn light and knobs into sound.
- № 11 Twice the push — With two batteries in series the LED through 1 kΩ is about twice as bright as with one.
- № 12 Capacitor battery — Hold the button to charge the 470 µF, let go, and the LED keeps glowing for about half a second as the capacitor empties.
- № 13 Metronome — Turn the speaker on and hear a steady click about three times a second.
- № 14 Two-tone — Turn the speaker on: the slide switch flips the tone between two pitches.
- № 15 Light theremin — Turn the speaker on. The light slider plays the pitch, and the new pot tunes it: each sets one half of every cycle.
LEVEL 4 · RELAY LOGIC 64 in 1
An electromagnet that throws a switch: NOT, memory, an alarm, and the bell.
- № 16 One coil, two circuits — Green is lit at rest. Hold the button: a click, green goes out and red comes on. Let go: click, back to green.
- № 17 Kickback — Hold the button: click, LED on. Let go: click, LED off, and Q1 is still alive. Now pull the diode's wires and try again: Q1 dies the moment you let go.
- № 18 Dark alarm — Slide the light toward the moon: click, and the buzzer sounds. Back toward the sun: click, silence.
- № 19 The relay that remembers — Slide ON. Tap the button: click, LED on, and it stays on after you let go. Slide OFF: click, LED out. Slide ON again: still off until you tap.
- № 20 The electric bell — Turn the speaker on and slide ON: a low buzz, around 90 Hz, and the relay blade shivers.
LEVEL 5 · LOGIC LANE 102 in 1
A chip that keeps time, gates that decide, and a digit the room can read.
- № 21 The pad beacon — The red lamp blinks on its own, about two thirds of a second on and two thirds off, and nothing you do to the board changes it.
- № 22 Range safety — Turn the speaker on: a tone. Turn the knob and the pitch climbs from a low hum near 690 Hz to a shriek past 3 kHz.
- № 23 Go / No-Go — Slide ON and hold the button: the lamp lights. Either one alone: nothing. That is AND.
- № 24 Set the digit — Nothing pressed: 0. Button: 1. Slide: 2. Both: 3.
- № 25 Zero — Hold the button and the clock sits at 9. Let go: 9, 8, 7, all the way to 0, about one step a second, with the lamp ticking. Then it rolls round to 9 and starts again.
LEVEL 6 · POWER 107 in 1
What is inside a cell: side by side, mismatched, backwards, shorted, and sagging under load.
- № 26 Two in parallel — Two batteries side by side give the LED exactly the brightness one did, and each carries half the current, so the pair lasts twice as long.
- № 27 The mismatched pair — A 9 V block and a 1.5 V cell side by side both read HOT at once, and the block is flat in about ten seconds.
- № 28 One cell backwards — Three cells in a row make 4.5 volts and the buzzer sounds. Turn the middle one round and the stack makes 1.5, and it goes quiet.
- № 29 The dead short — One wire from + to −: about five amps, HOT at once, and the gauge on the case empties in about ten seconds.
- № 30 Load and sag — Switch off, the battery reads 9.00 volts. Switch on, it reads 8.89 — and for an instant on the way there it reads nearly a volt lower still.