THE LADDER
Five kit boxes on a shelf, the way the real product line grew: twenty-five projects from lighting one LED to a countdown clock, each level opened by three passes in the one before it.
Batteries, resistors, LEDs and the loop that joins them.
The shop teacher passes a project when your build does what the goal says, checked on the live board. Wire it your own way if you like: the outcome is what counts. A project is signed off once you can explain, in your own words, why it works.
EVERY PROJECT ON THE LADDER
LEVEL 1 · FIRST LIGHT 30 in 1
Batteries, resistors, LEDs and the loop that joins them.
- № 1 Light the LED — Press the button and the red LED lights. Let go and it goes dark.
- № 2 Dim it with the pot — Turn the knob and the LED goes from bright to almost out.
- № 3 Two-transistor flasher — The red and green LEDs take turns blinking, about once a second.
- № 4 Make a tone — Turn the speaker on and hear a steady tone around 700 Hz.
- № 5 Light-controlled tone — Drag the light slider under the CdS cell (or turn on the camera and cover it) and the pitch changes.
LEVEL 2 · TIMING & CONTROL 55 in 1
Series and parallel, a transistor as a switch, and capacitors that set the pace.
- № 6 Series LEDs — Both LEDs glow, and each is dimmer than the red one was alone through the same 1 kΩ.
- № 7 Parallel LEDs — Both LEDs at full brightness at once, each on its own 330 Ω.
- № 8 A knob that carries no load — Turn the pot and the LED dims, but the pot itself only ever handles microamps.
- № 9 Slow on, slow off — Hold the button: the LED fades up over a couple of seconds. Let go: it stays lit and fades out slowly.
- № 10 Siren knob — Turn the speaker on and turn the new pot: the pitch slides from a low buzz up to the tone of experiment 4.
LEVEL 3 · SOUND & SENSE 100 in 1
Stack batteries, store charge, and turn light and knobs into sound.
- № 11 Twice the push — With two batteries in series the LED through 1 kΩ is about twice as bright as with one.
- № 12 Capacitor battery — Hold the button to charge the 470 µF, let go, and the LED keeps glowing for about half a second as the capacitor empties.
- № 13 Metronome — Turn the speaker on and hear a steady click about three times a second.
- № 14 Two-tone — Turn the speaker on: the slide switch flips the tone between two pitches.
- № 15 Light theremin — Turn the speaker on. The light slider plays the pitch, and the new pot tunes it: each sets one half of every cycle.
LEVEL 4 · RELAY LOGIC 200 in 1
An electromagnet that throws a switch: NOT, memory, an alarm, and the bell.
- № 16 One coil, two circuits — Green is lit at rest. Hold the button: a click, green goes out and red comes on. Let go: click, back to green.
- № 17 Kickback — Hold the button: click, LED on. Let go: click, LED off, and Q1 is still alive. Now pull the diode's wires and try again: Q1 dies the moment you let go.
- № 18 Dark alarm — Slide the light toward the moon: click, and the buzzer sounds. Back toward the sun: click, silence.
- № 19 The relay that remembers — Slide ON. Tap the button: click, LED on, and it stays on after you let go. Slide OFF: click, LED out. Slide ON again: still off until you tap.
- № 20 The electric bell — Turn the speaker on and slide ON: a low buzz, around 90 Hz, and the relay blade shivers.
LEVEL 5 · LOGIC LANE 250 in 1
A chip that keeps time, gates that decide, and a digit the room can read.
- № 21 The pad beacon — The red lamp blinks on its own, about two thirds of a second on and two thirds off, and nothing you do to the board changes it.
- № 22 Range safety — Turn the speaker on: a tone. Turn the knob and the pitch climbs from a low hum near 690 Hz to a shriek past 3 kHz.
- № 23 Go / No-Go — Slide ON and hold the button: the lamp lights. Either one alone: nothing. That is AND.
- № 24 Set the digit — Nothing pressed: 0. Button: 1. Slide: 2. Both: 3.
- № 25 Zero — Hold the button and the clock sits at 9. Let go: 9, 8, 7, all the way to 0, about one step a second, with the lamp ticking. Then it rolls round to 9 and starts again.