First Light
Batteries, resistors, LEDs and the loop that joins them.
- Ohm's law, by eye
- Smoke test
- Tiny current, big current
- Voltage divider
- Two switches in series
- Two switches in parallel
and 10 more
The kit’s own booklets, generated from the same modules the bench runs on: every level’s projects, every mission’s chapters and the whole classroom course, as A5 spreads you can read in the browser or download as a PDF. Each build carries its parts, its wiring and its schematic, and opens wired on the bench in one click.
Batteries, resistors, LEDs and the loop that joins them.
and 10 more
Series and parallel, a transistor as a switch, and capacitors that set the pace.
Stack batteries, store charge, and turn light and knobs into sound.
and 1 more
An electromagnet that throws a switch: NOT, memory, an alarm, and the bell.
and 9 more
A chip that keeps time, gates that decide, and a digit the room can read.
and 27 more
Five circuits stand between you and a launch.
The shop is shut, the lights are off, and something in the 200-in-1 is still running.
The first electrical thing most people ever owned is five circuits in one tube.
A lamp, a motor and a shutter is every machine that ever showed a picture that moved.
Every alert in a pocket started as somebody's problem with being too far away to hear it.
A switch gives you one speed. A trigger gives you every speed, and the trigger gets hot.
A die, a two-player race, and a screen built from a clock that never stops scanning.
Two eyes, two wheels, and no code anywhere.
Every gag in the shop is a lesson wearing a mask.