THE MANUAL LIBRARY

The kit’s own booklets, generated from the same modules the bench runs on: every level’s projects, every mission’s chapters and the whole classroom course, as A5 spreads you can read in the browser or download as a PDF. Each build carries its parts, its wiring and its schematic, and opens wired on the bench in one click.

The Ladder, in booklet form

HMSVILLEELECTRONIC PROJECT KIT

First Light

Batteries, resistors, LEDs and the loop that joins them.

  • Ohm's law, by eye
  • Smoke test
  • Tiny current, big current
  • Voltage divider
  • Two switches in series
  • Two switches in parallel

and 10 more

20 pages · 16 projects

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HMSVILLEELECTRONIC PROJECT KIT

Timing & Control

Series and parallel, a transistor as a switch, and capacitors that set the pace.

  • The Rate Knob
  • The Slow Fuse
  • Two Buckets, Two Ways
  • The Parallel Trick

Unlocks at Level 2

HMSVILLEELECTRONIC PROJECT KIT

Sound & Sense

Stack batteries, store charge, and turn light and knobs into sound.

  • Burn out a lamp
  • Sun to light
  • Solar night-light
  • A thermometer with no numbers on it

Unlocks at Level 3

HMSVILLEELECTRONIC PROJECT KIT

Relay Logic

An electromagnet that throws a switch: NOT, memory, an alarm, and the bell.

  • One-way street
  • Alarm button
  • Ghost in the wires
  • The touch alarm

Unlocks at Level 4

HMSVILLEELECTRONIC PROJECT KIT

Logic Lane

A chip that keeps time, gates that decide, and a digit the room can read.

  • One shot
  • NOT, from a NAND
  • Count by hand
  • Flickering candle
  • Eyes in the bushes
  • Lightning

and 4 more

Unlocks at Level 5

Missions

HMSVILLEMISSION BOOKLET

Mission Control

Five circuits stand between you and a launch.

14 pages · 0 projects

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HMSVILLEMISSION BOOKLET

Spooky Shack

The shop is shut, the lights are off, and something in the 200-in-1 is still running.

10 pages · 0 projects

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From the classroom

HMSVILLESHOP NOTES

The Classroom Reader

Intro to Electronics: twelve lessons in five units, on paper.

21 pages · 0 projects

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