Spooky Shack

Seven Halloween circuits you can build on the spring-terminal board, and an October mission over the experiments they rest on. A candle that never sits still, eyes that blink the opposite way round, a tripwire that screams and a ghost that remembers you crossed the room. Every one of them runs on the real simulator.

Each card opens on the bench. Press Wire it for me and the board does itself. Turn on Night Shift first — the shop after closing, with only the parts carrying current lit, is the whole point.

Flickering candle

A yellow LED that never sits still: two clocks running at once, and the brightness is their sum.

+9 VV+TRIGTHRDISOUTG555NE55510 kΩ100 kΩ10 µFV+TRIGTHRDISOUTG555NE5554.7 kΩ22 kΩ10 µF330 Ω330 ΩLED yellow
Open it on the bench →

Eyes in the bushes

Two red LEDs blinking the opposite way round: when one is lit the other is out, about three times every two seconds.

+9 VV+TRIGTHRDISOUTG555NE55510 kΩ47 kΩ10 µF330 ΩLED red330 ΩLED red
Open it on the bench →

Lightning

A rattling burst of flashes for about three quarters of a second, then nothing for about the same, over and over.

+9 VV+TRIGTHRDISOUTG555NE55510 kΩ100 kΩ10 µFV+TRIGTHRDISOUTG555NE5554.7 kΩ4.7 kΩ10 µF330 ΩLED red1 kΩSpeaker 8 Ω
Open it on the bench →

Creaky door

Hold the button to wind it up. Let go and the tone groans downward for ten seconds, slower and slower, until the door is shut.

+9 VPush470 µFV+TRIGTHRDISOUTG555NE55522 kΩ10 kΩ0.1 µF330 ΩSpeaker 8 Ω
Open it on the bench →

Tripwire scream

Keep a light on the cell and the shop is quiet. Break the beam — slide the light toward the moon, or cover the camera — and it screams.

+9 V100 kΩCdS cellQ1 NPNQ2 NPNRelay1N4001V+TRIGTHRDISOUTG555NE5551 kΩ10 kΩ0.1 µF330 ΩSpeaker 8 Ω
Open it on the bench →

Ghost in the wires

Slide ON to arm it. Something crosses the shadow once and the buzzer starts — and keeps going after whatever it was has gone. Only the slide shuts it up.

+9 V100 kΩCdS cellQ1 NPNQ2 NPNRelay1N4001SlideRelay1N4001BZBuzzer
Open it on the bench →

The theremin

Drag the light slider under the CdS cell (or turn on the camera and cover it) and the pitch changes.

+9 V330 Ω330 Ω10 kΩCdS cellQ1 NPNQ2 NPN0.1 µF0.1 µFSpeaker 8 Ω
Open it on the bench →

Spooky Shack

The shop is shut, the lights are off, and something in the 200-in-1 is still running.

6 chapters, laid over experiments the shop already teaches: Two Lamps Taking Turns · The Wail · The Groan · The Tripwire · It Remembers You · The Candle's Own Clock

Spooky Shack returns in October

The bench is open all year, and so are these circuits. Only the mission is seasonal.